24.5.2022 — Many think that gamification is just all fun and games, which is not really true. Gamification always aims at improving user engagement, experience, or to activate, depending a bit on the target. Fun can be one element added to this, but it should never be the main goal.
28.4.2022 — Imagine a situation, where your company is hiring many new employees at once, and next comes the onboarding process. You have reserved people to help with the new hires, but they run out of time to have an in-depth onboarding before the new staff has to get to work. The onboarding is not completed…
21.1.2022 — How can organizations meet their business objectives and develop the competence and skills of their workforce in an efficient and motivating way is a key question many HR professionals are facing today. An answer may lie in combining the framework of agile learning with web-based gamification tools.
13.10.2021 — It’s been well over a year since work as we knew it changed and companies were faced with a task to continue operations during a global pandemic by either moving employees to work from home or implementing social distancing rules in the workplaces. Now we are in for a different kind of challenge.
26.8.2021 — E-learning and distance learning are here to stay and it forces many companies to think about their own training programs. In order for the training to be effective, it is important to find engaging and motivating ways to deliver the training. Gamification offers the keys to achieve that.
15.12.2020 — This past spring we moved everything online: school, work, shopping, you name it!
This meant that many companies finally had to review their internal training methods, and hop aboard the digitalization train. In this blog post our CEO Riku Alkio discussed digital training in the corporate sector.