28.4.2020 — Corona virus has messed-up the world economy when I’m writing this article in April 2020. Companies are struggling and trying to find ways to survive. Governments around the world are granting loans and support packages to the corporate sector.
9.4.2020 — What do the teachers think about Seppo and making games? What kind of Seppo games do teachers make? Seppo-themed master's thesis did some research on it! This two-part blog post opens up the research findings and lessons learned.
1.4.2020 — Safety is a serious matter, but safety training is often seen as a mandatory expenditure. Well done training are, however, a real chance to positively impact personnel work safety and well-being but also business outcomes. The way training is done is not indifferent.
12.3.2020 — There are continuous flow of news that onsite training events and company seminars are being cancelled in different parts of the world. Something has to be done, trainings must be delivered also under the new circumstances. Gamified online learning is a great option for different training needs.
12.3.2020 — I left from Dubai about a week ago. It was the first day of school closure down there. Since that schools have been closed also in the neighboring countries, Bahrain, Saudi-Arabia, Qatar… and now it’s happening in European countries as well.
12.2.2020 — The goals and values of companies and people are changing. Design and innovation consultancy company Fjord releases its trend report every year. In the newly published report for 2020 the first big trend is acknowledging the many faces of growth.
6.2.2020 — Media Literacy Week is approaching in Finland, but media literacy is a current topic at any time of the year. As I promised in my previous blog post, we continue discussing media literacy in this second part!