Entertainment economy has changed recruiting processes – What should you know?

Mira KekarainenToday nearly 3/4 of employees are millennials who have grown up with video games. Gamification is the norm with this generation. But millennials are not alone with their changed view of the world. We all expect to be entertained. And this applies to work just as well as leisure.

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When you want to take your quizzes to the next level

Mira KekarainenQuizzes are a great way to start or end a lesson. But it's actually really easy to use gamification also in more effective ways. Here are three simple ways for you to turn your quizzes into engaging and motivating lessons.


Looking for more engagement? Use gamification.

Riku AlkioWhat makes games and gamification such a powerful tool to use in the class room? It doesn’t need a rocket scientist to explain why games work. It’s, in fact, quite simple.


John Hart: How the iPad revolutionized my teaching

John HartFrom consumers to creators of content, the iPad changes the role of children in the classroom.


Cheers John Snow

Riku AlkioI’m having an afternoon break in one of the thousand pubs of London. This pub is something different though, or at least the name of it has a meaning and an interesting history of its own.


Why is the pedagogical evaluation of EdTech products important?

Olli ValloWhen I was working as a teacher, I didn’t bother to do much extra work. I mainly stuck with routines that were working just fine for me and my students. It meant that the most used learning solution in my class was a school book.