Recruit with a game!

Mira Kekarainen21.1.2020 — If adding gamification to recruitment process seems like a glued on addition, this post will give you something to think about. The benefits gamification can offer to this process have nothing glued on in them.

Media literacy- What, why and how Seppo can help? Part 1

Media literacy- What, why and how Seppo can help? Part 1

Riika Räisänen16.1.2020 — TV, radio, Instagram, YouTube, Facebook, Netflix, newspapers, internet... We are constantly bombarded by media content and we don't really know how handle it.

Entertainment economy has changed recruiting processes – What should you know?

Entertainment economy has changed recruiting processes – What should you know?

Mira Kekarainen19.12.2019 — Today nearly 3/4 of employees are millennials who have grown up with video games. Gamification is the norm with this generation. But millennials are not alone with their changed view of the world. We all expect to be entertained. And this applies to work just as well as leisure.

Gamification at work. What's the point?

Gamification at work. What's the point?

Mira Kekarainen21.11.2019 — Whether the goal is to increase sales, employee happiness, effectiveness or recruiting practices, there’s an app or way to do that in a gamified way. And in an increasing amount, that's exactly what's done. But what’s the point?

Games + Reading = Winning Combo

Games + Reading = Winning Combo

Mira Kekarainen22.10.2019 — Around the world October is the official reading month. But around the world children's reading skills are causing worry. Some say books have lost the battle to games.

Hurray on Teachers' Day!

Hurray on Teachers' Day!

Mira Kekarainen5.10.2019 — Long summer holidays are but a distant memory on this October day. Since 1994, October 5th has been celebrated as the World Teachers' day. A good day to think about the role of teachers in today's world.

Gamification helps to engage and motivate at work

Gamification helps to engage and motivate at work

Mira Kekarainen14.6.2019 — Business growth is always the underlying factor in companies' needs for skills development. Gamification helps to motivate people, but planning successful game projects requires planning just like any other project.