Seppo for NGOs, Museums and Libraries

Gamify workshops, exhibitions, introductions

Educate in a fun and motivating way with Seppo!

You can create gamified experiences to bring the museum collections to a vider public or to add a little extra to the visitor experience. Gamifying for example a campaign brings a new dimension to the usual way of bringing awareness to important issues. Therefore Seppo has been popular among for example NGOs.

Our users include schools, libraries, museums, NGO's, event organizers and many more!

Increase interactivity, engagement and collaboration with Seppo.

Create a game for learning anywhere!

Choose your gameboard

You can create a game to any environment with Seppo. Choose a jpeg, png, gif, 360° image or a GPS map as your gameboard. Create a game with your computer. Players play with mobile devices in groups or by themselves.

Create the tasks

Create game tasks from your materials. They can be about the books in the library, pieces of art in your museum's collections or pretty much anything! You can create videos, audios and text straight on Seppo, and add pictures and links to additional content in your tasks. Players solve the tasks using mobile devices, leveraging the multimedia possibilities. Seppo works on all educational levels, in cultural use and in corporate training use.

Lead the game

During the game you can monitor the game, assess answers submitted by the players and give feedback. Earning points, working together and seeing progress motivates the players. It is also possible to create the games using automatic feedback, this way the players receive the feedback right away after submitting the answer.

Creating fun learning experinces with Seppo.

WWF Finland has created popular learning games for schools, Great Onshore Adventure, and Mystery of the Waters.

Finnish schools and teachers can upload the materials free of charge and include them in their study plans.

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Gamified visitor experience for groups

Seppo has been used by the UK Parliament Education Centre since 2018. The UK Parliament Education Centre staff have created games in Seppo, which are used during educational visits in the Houses of Parliament.

Read more about the case

Turning a whole library into a learning game

Tampere City Library in Finland has been using Seppo in introducing the library’s services and functions. The floor plan as the game board players get to explore the library in groups or alone.

Read more about the case

  • Many language options e.g. Arabic, English, Spanish and Finnish
  • Easy-to-use tool designed for teachers, trainers and HR personnel
  • Browser-based – app available for players
  • Online and offline modes
  • Works both outdoors and indoors - online and onsite
  • Use a jpeg, png, gif, 360° image or a gps map as a game board
  • Video, audio, picture and text answering options
  • Real-time monitoring and feedback
  • Private messages
  • Chat

Motivate I Activate I Engage I Gamify