Instructions to getting started
When you start creating your training game, you are first taken to Game Settings (the pink arrow with text creating a game in the picture).
This is where you choose a name and game board for your game.
You can choose from:
We have some ready made example game boards, but you can easily add your own game boards.
Press "Choose a file" and that will allow you to download any image you want to use as your game board.
Your game can have several game boards, but you can also just go with one. If you want to add more gameboards, just press the plus sign next to your chosen game board.
Once you've chosen a game board and name, scroll down, and press "Save and close".
Next you're ready to start creating your game tasks.
Seppo has five different exercise types to use in the games. Mix and match them, and your game is immediately more interesting to play.
You can create all the exercises in a similar manner.
Write, insert links, pictures, or record as an audio or video straight on Seppo.
You choose how your players can answer. This is the greatest and finest exercise type, because it allows the players the most freedom to express and create, but also makes it possible to show their skills in the way that feels most natural for them.
You can grade the exercises based on given answers.
If you want, you can also use pre-set feedback and automated feedback. This helps your job during the game. In this case, the players will receive feedback and pre-set points straight after they've sent in their answer.
On multiple choice exercises you can give feedback on each answer alternative. When you do this instead of leaving the “false” answers empty you enable your players to understand better, why their choice was not what you were looking for or what their choices actually were about.
Wrong answers can teach even more than correct once, so this is a really useful thing to acknowledge.Don’t leave your feedback fields empty!
On checkbox exercises you can give shared feedback on all answer alternatives. If you've placed more value on some of the alternatives, you can also explain the points here.
In this exercise type the players will have to write in correct answer in a text field. You can add several answer fields.
The players will match words, pictures or a combination of the two.
In every exercise there are additional settings you add to increase playfulness and variety to your game.
Flash exercise is created like any other exercise, but it does not appear on your game board. It’s a surprise exercise, and you choose when it should be played. You can see instructions to set this up in the video.
Selfie option is something you can add to multiple choice, checkbox, missing word or match pairs exercises to make them more interactive. When you add this feature, the players will have to add a picture to their answer.
Maybe record their mind-map or find safety hazards at their work space? Maybe just a greeting that can be used on company social media?
Time pressure is pretty self explanatory. Time starts running when the players open the exercise, and it keeps running even if the players wouldn’t answer the exercise straight away. Tick tock…
Code lock lets you add a numeric code to open up the exercise. You can also give a tip for the players. A lot of different options with this one.
Icon type lets you change the outlook of an exercise pin on your gameboard.
A Badge is a picture you can give as a prize for job well done on some exercise. You can add any kind of pictures, and name the badges as you like. Before you use this one, you will have to add the picture to game settings, and give a name to it. Remember save before you leave the game settings. Then you are able to choose the pic you want to use as a badge in any of the game tasks.
TIP: You can use pictures of letters as badges. Make the players collect the letters from the game tasks, and then form a word they will use i.e as part of the final exercise.
Live map games also have an option for GPS.
This let's you bind your tasks in real positions outdoors.
Once your game is ready, you can turn your game on from your dashboard upper right corner.
This video will explain you how to switch the game on and how to invite your players in.
Before you invite real players to your game, it's good to test the game as a player. You can see how the game feels for players and fix points that need improvement on the go. Have both instructor window and your player window open.
If you test the player view with your computer, use a different browser for your player side and instructor side.
This video explains how you can grade answers and give feedback on creative exercises during the game. You can also grade answers later on, or automate the process if you want.
After the game you can download all the answers, also the multimedia answers through game archive. Use these for further planning, development or internal communication.
Game archive is only visible for game instructors, but it's great for reflecting the game together with the players once your game is over. Share screen or gather everyone up and show bits and pieces of the answers - have a discussion, laugh to a selection of funny questions and answers and use this session for team building (or further learning).