Seppo gamification platform is growing its services in The Gulf Region. The platform has been used in educational organisations in the area since 2017.
Now Seppo also introduces a new service of ready made curriculum based game lessons for UAE schools, and grows its services to meet the needs of corporations. This benefits both segments in the era of connected world with increasing global health threaths.
Seppo gamification platform has been used to increase the popularity of Arabic cultural and language learning in the GEMS schools since 2017 in the Gulf Region. Teachers have created their own teaching games with Seppo platform, and through these game lessons Arabic learning has increased its popularity among students and parents.
Seppo has recently introduced an array of ready made British Curriculum based science and math games to help teachers in the Gulf Region apply gamified learning methods more easily and effectively.
Unconventional teaching methods like gamified lessons support students’ 21st century skills and independent thinking skills along with curriculum skills. The solution applies some of the core ideas behind successful Finnish education, freedom in the classroom and support for the teachers in the digital era.
"Game based learning may not be revolutionising teaching methods, but it is increasing in popularity for a good reason. We see a lot of potential in the area," says Tero Kulha, COO of Seppo.io, who was interviewed for Edarabia about the new learning methods and gamification.
Seppo.io's CEO and Founder, Riku Alkio, is attending to GESS Conference in Dubai this week. Seppo has recently also launched its platform for the corporate segment in The Gulf Region, and he sees the possibilities in both segments.
"Seppo's Finnish pedagogy based philosophy can answer well to different educational needs in The Gulf Region, and the product is increasing popularity also in the corporate segment.
We can offer benefits for organizations and schools even in the current situation with global health threats causing panic everywhere. Our product is designed for mobile use, and due to its possibilities, it can be used even when people can not be physically in the same place. This opens up possibilities for both schools and companies to find new ways to collaborate, learn and work together," says Riku Alkio.
About the company
Seppo.io, founded in 2012, is a Finnish Education Technology Company specialized in game-based-learning in the digital era. Its flagship product, Seppo gamification platform, is designed for mobile teaching and learning. In 2017 the platform won the GESS Awards for best product to increase physical activity in the classroom. Seppo platform has users in over 50 countries in educational and cultural institutions and companies in various business segments. In the Gulf Region, the company has representation in Abu Dhabi and Dubai.
Link to Tero Kulha's featured interview on Edarabia: