The Game of the Month in May is created by the Helsinki Zoo. The game takes students on a remote field trip to learn about different animals. There are three versions of the game targeted to different age groups.
Helsinki region environmental services HSY has sponsored Helsinki region schools gamified digital lessons on circular economy and water-usage. The games are free for schools, and work well also for distance learning lessons in basic education. The games are targeted to three different age-levels, and are available in Finnish. The games are produced together with Finnish Reuse Centre and Seppo.io.
Soprano, the leading Nordic private education organisation has signed a 4 MEUR contract for a two year development program, total value of 7.8 MEUR, with a middle sized Asian country’s governmental institution. Seppo is part of the Finnish education expertise export consortium taking the program to practice. The program concentrates on renewing the country's professional education system.
Finnish EdTech Seppo.io and Helsinki Metropolitan Area Reuse Centre have joined forces in order to share high-class Finnish education and circular economy expertise with global audience.
Seppo gamification platform broadens its service range with a completely unique offering of ready-made, modifiable corporate training game templates.
CONVID-19 is closing schools globally. Seppo team is working to help ease the worry and new needs teachers and schools face in this very unexpected situation.
Seppo's Head Trainer will create concrete video instructions on how you can teach remotely with Seppo gamification platform.
We want to keep this short and very concrete.
We will update more concrete instructions and tips at latest next week.
Finnish edtech companies unite to offer free access to distance learning apps for coronavirus-stricken schools. Seppo is along in the Finnish Koulu.me website, launched today, and bringing together an array of locally developed educational tools, based on high-quality Finnish pedagogical content.