World’s leading educational publisher Pearson and Seppo have partnered to offer learning games for different audiences around the globe. The companies are seeking collaboration especially in language learning and in the corporate learning segment.
Seppo Leadership Team is strengthened with M.Sc. Tech. and M. Sc. Econ. Timo Nieminen.
Another new position at Seppo is Content and Community Manager. Riika Räisänen, B.A. Arts and Culture, M.A. Arts and Sciences and M.A. Baltic Sea Region Studies, has started in this role.
In January we return to the topic of reading and want to draw your attention to literature games. Seppo games don’t always need to be about subjects that have clear answers, but you can also challenge players to really analyse and reflect. We at Seppo are big fans of reading games. We also think that for example substituting that usual essay about a novel read in English class with a Seppo game, offers the pupils a great way to make their way through the book.
According to a study published today by the Finnish Likes Research Centre for Physical Activity and Health, one-fifth of upper secondary school students and over one-third of students studying for a profession move too little, about an hour two days a week.
This month we are bringing you a game that is played indoors as we know that the weather in November is bad pretty much everywhere. But despite the rain, you can still take your class outside the classroom and embark on an adventure, exploring what your city has to offer in the form of libraries or museums, for example.
This month is the official reading month, and our Game of The Month is Teppo Manninen's French Revolution. This game combines gameworld and real world, encourages to reading and learning history.
Learning is broken. While there is a growing and accelerating need for better learning, both in classrooms and workplace, the old methods fail to deliver.
We are in dire need of a learning revolution and Seppo is an EdTech company doing just that.
By means of our mobile gamification we take learning on the move and help people connect knowledge with their environments. Our solution is research based and globally awarded. We have users in 50+ countries. Now we want to scale up the sales and our impact.
Parent night or school-parent collaboration day lurking around the corner? A game can be just what you need for a little different type of school day.