It's been a week of happy news for Seppo!
Landing a spot in the finals of two different awards shows that we are on the right track.
In February we bring you a mathematics game!
Year 6 - Coordinates & Polygons: The Last Lap is a car race - themed game made in English for age groups 7-9 and 10-12. The game is part of a Seppo+ game package that was created based on English curriculum learning objectives for our United Arab Emirates market. This game is free and accessible for all Seppo users, so you should definitely check it out!
In January we return to the topic of reading and want to draw your attention to literature games. Seppo games don’t always need to be about subjects that have clear answers, but you can also challenge players to really analyse and reflect. We at Seppo are big fans of reading games. We also think that for example substituting that usual essay about a novel read in English class with a Seppo game, offers the pupils a great way to make their way through the book.
According to a study published today by the Finnish Likes Research Centre for Physical Activity and Health, one-fifth of upper secondary school students and over one-third of students studying for a profession move too little, about an hour two days a week.
This month we are bringing you a game that is played indoors as we know that the weather in November is bad pretty much everywhere. But despite the rain, you can still take your class outside the classroom and embark on an adventure, exploring what your city has to offer in the form of libraries or museums, for example.
This month is the official reading month, and our Game of The Month is Teppo Manninen's French Revolution. This game combines gameworld and real world, encourages to reading and learning history.
Learning is broken. While there is a growing and accelerating need for better learning, both in classrooms and workplace, the old methods fail to deliver.
We are in dire need of a learning revolution and Seppo is an EdTech company doing just that.
By means of our mobile gamification we take learning on the move and help people connect knowledge with their environments. Our solution is research based and globally awarded. We have users in 50+ countries. Now we want to scale up the sales and our impact.