Finnish EdTech Seppo.io and Helsinki Metropolitan Area Reuse Centre have joined forces in order to share high-class Finnish education and circular economy expertise with global audience.
Seppo's Game of the Month in May is Anni Laitinen's game Nature2030. This game is related to a two-year Finnish school sustainability program that has turned students as environmental scientists who have researched ways to improve the state of their nearby environments.
Spring is here! And so is the time for many students to make choices about their future. Seppo's April Game of The Month is Esa Rantamo’s Töölön Firmamiitti, in English Töölö’s Firm meeting.
Attending the GESS trade show in Dubai lead to several interviews in UAE media for the educational technology company Seppo.io. Gamification in the classroom and Finnish pedagogy spur interest.
Seppo.io from Finland is chosen as one of 30 finalists who will travel to the Global Education & Skills Forum in Dubai to compete in pitch competition that recognizes leading EdTech startups making an impact on education in low income and emerging economies
Introducing Seppo's Game of the Month: Tauno Ljetoff's game, Čeʹvetjääuʹr pirrõs, introduces the culture and traditions of the Skolt sami people.
The City of Helsinki has signed a two-year contract with Seppo, landing the gamification platform in all Helsinki classrooms.
Seppo has been chosen as Bett Awards Finalist second time in a row as the only Finnish company. Bett Awards competition awards the best innovations in the education sector.
Finnish education technology company, Seppo.io starts collaboration with German e-business technologies and solutions supplier asknet AG. The collaboration was announced at the ZKI autumn software university fair, September 17-19, 2018.