The central organization of The Guides and Scouts of Finland has acquired Seppo for all of its local groups.
The Guides and Scouts of Finland is Finland's largest youth organization, with more than 65,000 members participating in its activities every year.
Attending the GESS trade show in Dubai lead to several interviews in UAE media for the educational technology company Seppo.io. Gamification in the classroom and Finnish pedagogy spur interest.
Seppo.io from Finland is chosen as one of 30 finalists who will travel to the Global Education & Skills Forum in Dubai to compete in pitch competition that recognizes leading EdTech startups making an impact on education in low income and emerging economies
Introducing Seppo's Game of the Month: Tauno Ljetoff's game, Čeʹvetjääuʹr pirrõs, introduces the culture and traditions of the Skolt sami people.
The City of Helsinki has signed a two-year contract with Seppo, landing the gamification platform in all Helsinki classrooms.
Seppo has been chosen as Bett Awards Finalist second time in a row as the only Finnish company. Bett Awards competition awards the best innovations in the education sector.
Finnish education technology company, Seppo.io starts collaboration with German e-business technologies and solutions supplier asknet AG. The collaboration was announced at the ZKI autumn software university fair, September 17-19, 2018.
The education game platform Seppo has signed a partnership agreement with Ayrton Senna Institute. The partnership will allow Seppo to reach thousands of brazilian teachers and regional decisionmakers and participate in research projects with the institute. The Ayrton Senna Institute is a highly regarded non profit organization with partnerships with UNESCO and OECD.
The Finnish edtech startup Seppo earned the ‘Highly commended by the jury’ seal of approval at the BETT Awards in London.