Seppo is a gamification platform that can be used to create a game for any topic anywhere (school yard, city location, mall). Seppo games enable learning outside traditional classrooms and they support phenomenon based collaborative learning at all levels of education. It can be used for corporate training and events.
"Seppo is a revolutionary game based learning platform which transforms the way we teach and allows students to develop 21st century learning skills and dispositions. Seppo creates memorable learning experiences due to its competitive nature as a game based learning platform, which intrinsically motivates students to learn," says Helen Loxton-Baker, Assistant Director of AHSL (Arts, Humanities, Sports & Leisure) of GEMS Wellington Academy Silicon Oasis. Agreement with GEMS ratifies the endorsement of seppo use throughout the organization. The agreement also involves professional development training.
The co-operation was confirmed during the visit of the Finnish Education and Culture minister Sanni Grahn-Laasonen to the UAE and Saudi-Arabia.
”Our cooperation with GEMS proves that Finnish innovation thrives when it is done properly. The agreement is a significant step to seppo.io, especially in the Gulf region. GEMS Education is an important reference company for us locally, but also internationally”, says Riku Alkio, Co-founder and CEO of seppo.io.
Seppo today is used by over 6000 teachers and tens of thousands of students in more than 10 countries. The company targets growth in the Netherlands according to its expansion strategy. Seppo is an active member of the Education Export Finland (EEF) program that exports worlds most wanted educational innovations from Finland. Seppo is also an alumni company from Helsinki based xEdu Accelerator for EdTech startups.