Seppo guide

Here you’ll find instructions for using Seppo effectively and making the most of its versatile features. Browse the different sections in the guide menu and quickly locate the information you need.

SAIGE – Seppo’s AI Game Engine

What is SAIGE?

SAIGE is Seppo’s AI Game Engine, built directly into your Seppo dashboard. It helps you turn existing content into a playable learning game quickly, reliably and with full control.

Think of SAIGE as vibe-coding your own game: instead of building everything manually, you guide the game creation process by giving SAIGE instructions. You can do this in several ways — by uploading materials, sharing links, writing prompts or providing a ready-made game script that SAIGE follows exactly.

Select new game with SAIGE

Creating games with SAIGE

1. Select to create a new with SAIGE

Log in to play.seppo.io as an instructor. From your dashboard, select New Game (SAIGE).

2. Select the game language

Choose the language of your game. This ensures all content and instructions are appropriate for your audience.

 

choose game language

 

 

3. Add your content

Provide SAIGE with material to build from. You can use one or combine multiple options:

  • Upload your own materials (PDF, Word, PowerPoint)

  • Add resource links (URLs)

  • Upload your own game script (Word format)

  • Write a prompt describing the kind of game you want. Describe who the game is for (for example: onboarding, sales teams, customer support, students). This helps SAIGE adapt tone, difficulty and task design.

💡 If you upload your own game script, SAIGE will follow it and replicate the task content exactly as written.

add materials to SAIGE

 

💡 If your licence includes the 3D game feature, SAIGE can adapt your content to Seppo’s 3D!

 

 

 

4. Apply a learning lens (optional)

Select a game lens to shape the learning approach. You can also skip this step and return to it later.

Choose game lense

 

 

5. Review and refine your game with SAIGE

SAIGE first generates game goals based on your inputs.

You can refine the goals by:

  • Editing them using the pen icon next to each goal

  • Removing goals using the delete (×) icon

  • Chatting with SAIGE to describe the changes you want

Once the goals are ready, you can continue to generate the story and tasks.

create game goals

6. Editing story and task

After the goals are confirmed, SAIGE generates the game story and tasks.

story and tasks

You can refine tasks in two main ways:

  • Quick actions
    Use quick actions to make fast improvements, such as clarifying instructions, adjusting difficulty, or refining task wording.

quick actions

 

  • Chat with SAIGE
    All task editing and deletion is done through the chat. You can ask SAIGE to:

    • Edit task content

    • Change task structure or focus

    • Remove tasks entirely

💡 Tasks can always be refined in the Seppo editor. Task images and feedback are added there for now — SAIGE is still learning and will pick these up as it evolves.

7. Generating the game board

SAIGE helps you generate a Full HD game board image for your game. You guide the design by choosing the layout and giving instructions — SAIGE takes care of the visuals.

Step 1: Prompt your own or choose from the library

 

game board design

 

Step 2: Choose the board layout

Select the layout that best fits your game and players:

  • Square for both laptop and mobile experience
  • Portrait for mobile-first experiences

  • Landscape for laptops and PC

 

Step 3: Generate the game board image

SAIGE generates a Full HD game board image based on your game theme and content.

You can:

  • Accept the suggested design

  • Ask SAIGE to generate an alternative

  • Edit the prompt and layout

💡 Clear, simple prompts work best. Describe the setting, mood, and style, not every detail.

generated game board

8. Publish your game

Before publishing, give your game a clear and descriptive name. The name can still be changed later if needed.

Select Publish to save the game to your private Seppo dashboard. This makes the game available for further editing or for starting play.

After publishing, you can:

  • Drag and place tasks into the desired areas on the game board

  • Add more visuals to tasks or the game board

  • Adjust settings or fine-tune content

 

SAIGE credits and access

SAIGE uses a dynamic credit system. Credits are consumed based on how much content SAIGE processes and how much you refine the game using SAIGE.

Each game created consumes credits from the total credit amount allocated for your licence. You can continue editing and developing a game as long as you have credits available. A standard SAIGE game can be created using roughly 50-100 credits, but feel free to try how far you can take your ideas!

💡 Important for existing users
Credits are no longer used on a “one game = one credit” basis. All previous credits have been converted to the new system (1 old credit = 100 new credits).

Who can use SAIGE

With school and corporate licences, access to SAIGE is managed by admins.

Admins can:

  • Decide which users in the organisation have access to SAIGE

  • Control who can use SAIGE credits

This helps prevent accidental credit usage and keeps SAIGE use aligned with organisational needs.

If your organisation needs additional SAIGE credits, admins can contact Seppo Sales to upgrade the plan.

👉 https://seppo.io/contact-us/

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