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Blogartikelen
Employee engagement + Onboarding
Smarter Onboarding for Retail & Food Service Employees
6 okt 2025
In a high-turnover industry, build onboarding that welcomes new hires, takes pressure off HR, scales easily, and proves its value to leadership.
Active Learning + AI + Employee engagement
How to Train Your Employees on AI Effectively
24 sep 2025
AI is everywhere, but most employees aren’t trained to use it. With new rules like the EU AI Act, responsible AI training has become critical. Done right, it makes adoption faster, safer, and more sustainable.
Seppo Team
A New Chapter Begins: Meet Our New CEO, Mervi Pänkäläinen
15 sep 2025
Seppo welcomes new leadership while continuing its mission to shape the future of learning. We are proud to announce a new chapter in our journey: on September 15, Mervi Pänkäläinen will step into the role of Chief Executive Officer.
Klantverhalen
Gamified teambuilding
Allseas gamified hun teambuilding met Seppo. Lees het verhaal en ontdek hoe het spel werknemers activeerde en de samenwerking en communicatie tussen werknemers verhoogde.
Gamified Orientation After Merger At Advania
After the recent merger with another company, Advania decided to gamify the orientation with Seppo to integrate new and old employees. Read their success story and find out how this led to a fun and engaging integration and created a sense of community at Advania.
Seppo inspires the City of Espoo’s 50th anniversary strategy formation work
The City of Espoo released its new strategy, which was formed at the Economic Development and Employment Unit by using a Seppo game. Read how this brought staff and management closer together and gave an insight into employees' thoughts in an agile and fun way!
Special Planner
Seppo Guide
Ontdek hoe je Seppo effectief gebruikt en haal het maximale uit de veelzijdige functies. Blader door de verschillende secties en vind snel de informatie die je nodig hebt.
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Wat is gamification?
Gamification is het toepassen van spelelementen, zoals punten, badges en verhaallijnen, in niet-speelse contexten om betrokkenheid te vergroten en de gebruikerservaring te verbeteren.
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