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Blogartikelen
Employee engagement + Onboarding
Smarter Onboarding for Retail & Food Service Employees
6 okt 2025
In a high-turnover industry, build onboarding that welcomes new hires, takes pressure off HR, scales easily, and proves its value to leadership.
Active Learning + AI + Employee engagement
How to Train Your Employees on AI Effectively
24 sep 2025
AI is everywhere, but most employees aren’t trained to use it. With new rules like the EU AI Act, responsible AI training has become critical. Done right, it makes adoption faster, safer, and more sustainable.
Seppo Team
A New Chapter Begins: Meet Our New CEO, Mervi Pänkäläinen
15 sep 2025
Seppo welcomes new leadership while continuing its mission to shape the future of learning. We are proud to announce a new chapter in our journey: on September 15, Mervi Pänkäläinen will step into the role of Chief Executive Officer.
Klantverhalen
Strategy Introduction With A Seppo Game
Airpro reformed its company strategy, and to communicate it to all its employees, it introduced a Seppo game. The company noticed the potential of Seppo in internal communications, and now Seppo games are currently used in other contexts too.
Communications Specialist, Airpro
The Diverse Use Of Seppo Games
The Mannerheim League for Child Welfare has long emphasised whimsy and play in its materials in order to connect with children and youth. Over the past years, MLL has begun to offer mobile games in addition to its more conventional ones, such as board games. Seppo.io has served as MLL’s gaming platform.
School and educational institution cooperation coordinator
Seppo Turns Scouting Digital
The pandemic gave rise to the idea of using Seppo for scouting, allowing activities to continue remotely. Digitality in general is an emerging theme in Scouting. Read more!
Specialist
Seppo Guide
Ontdek hoe je Seppo effectief gebruikt en haal het maximale uit de veelzijdige functies. Blader door de verschillende secties en vind snel de informatie die je nodig hebt.
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Wat is gamification?
Gamification is het toepassen van spelelementen, zoals punten, badges en verhaallijnen, in niet-speelse contexten om betrokkenheid te vergroten en de gebruikerservaring te verbeteren.
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