Gamified Induction At LEGOLAND Windsor Resort

The LEGOLAND Windsor Resort team was inspired by their colleagues at Thorpe Park. They decided to also gamify their induction with a Seppo game. LEGOLAND was rewarded with great learning outcome and very satisfied new employees. Read their success story.

Learn about our users' experiences with Seppo

corporate | Onboarding

Gamified Induction At LEGOLAND Windsor Resort

The LEGOLAND Windsor Resort team was inspired by their colleagues at Thorpe Park. They decided to also gamify their induction with a Seppo game. LEGOLAND was rewarded with great learning outcome and very satisfied new employees. Read their success story.

Zoe Fearnley, LEGOLAND Windsor Resort

Senior Learning & Development Manager

corporate | team building

Gamified Team Building

Allseas gamified their team building with Seppo. Read the story to find out how the game activated employees, and increased collaboration & communication among employees.

Sanne Cransberg, HR Project manager & Manon van den Berg, Unit Head Learning & Development, Allseas

Change management | corporate | Onboarding

Gamified Orientation After Merger At Advania

After the recent merger with another company, Advania decided to gamify the orientation with Seppo to integrate new and old employees. Read their success story and find out how this led to a fun and engaging integration and created a sense of community at Advania.

Maria Simula, Communications Specialist & Tia Flöjt, Human resources Assistant, Advania

corporate | Onboarding

Successful Onboarding At Thorpe Park, UK

With Seppo Thorpe Park gamified the onboarding process successfully. The new employees loved Seppo! Read the story to find out how Thorpe Park boosted their new employees' engagement and training outcomes.

Nathan Cook, Merlin Entertainment (Thorpe Park)

Learning & Development Business Partner at Thorpe Park

corporate training | strategy

Seppo inspires the City of Espoo’s 50th anniversary strategy formation work

The City of Espoo released its new strategy, which was formed at the Economic Development and Employment Unit by using a Seppo game. Read how this brought staff and management closer together and gave an insight into employees' thoughts in an agile and fun way!

Annika Forstén, City of Espoo

Special Planner

education

Seppo In The Toolbox Of Goethe-Institut Finnland

In the Pasila game created by the Goethe-Institut Finnland, players adventure around East-Pasila and familiarise themselves with street art in German. With the Seppo game, the institute wanted to provide different dimensions to German language studies - something different to classroom studies, books and grammar.

Ulrike Eichstädt, Goethe-Institut Finnland

Head of Language Department, Deputy Director

corporate | Onboarding | strategy

Strategy Introduction With A Seppo Game

Airpro reformed its company strategy, and to communicate it to all its employees, it introduced a Seppo game. The company noticed the potential of Seppo in internal communications, and now Seppo games are currently used in other contexts too.

Rosita Diop, Airpro

Communications Specialist, Airpro

education | NGO

The Diverse Use Of Seppo Games

The Mannerheim League for Child Welfare has long emphasised whimsy and play in its materials in order to connect with children and youth. Over the past years, MLL has begun to offer mobile games in addition to its more conventional ones, such as board games. Seppo.io has served as MLL’s gaming platform.

Anna-Kaisa Hiedanniemi, The Mannerheim League for Child Welfare

School and educational institution cooperation coordinator

NGO

Seppo Turns Scouting Digital

The pandemic gave rise to the idea of using Seppo for scouting, allowing activities to continue remotely. Digitality in general is an emerging theme in Scouting. Read more!

Julia Parkko, The Guides and Scouts of Finland

Specialist