26.8.2021 — E-learning and distance learning are here to stay and it forces many companies to think about their own training programs. In order for the training to be effective, it is important to find engaging and motivating ways to deliver the training. Gamification offers the keys to achieve that.
7.6.2021 — "As a game design student I am constantly trying to understand and improve the game design process and to find and use tools that make ideas reality. At Seppo I create demo games and help users to improve their games." -Nathalie
9.3.2021 — The second part of our constructivist learning theory and Seppo series focuses on exercises and opens the functions behind them. The exercises are the heart of the game and it is not indifferent what kind of exercises you create for the games, therefore it is good to know how to use them and why.
2.2.2021 — As a lot of our users are teachers. Therefore we thought it would be useful to connect different Seppo features with different pedagogical theories and frameworks to show you how indeed, Seppo has a place in the educational world. It is not just gamification for the sake of gamification.
15.12.2020 — This past spring we moved everything online: school, work, shopping, you name it! This meant that many companies finally had to review their internal training methods, and hop aboard the digitalization train. In this blog post our CEO Riku Alkio discussed digital training in the corporate sector.
8.10.2020 — Our visiting blog author, Ahmed Hosny is an Assistant Lecturer at the Helwan University. He has done research on gamification of education. Ahmed has used Seppo in some of his research and we were lucky enough to get him to share some of his thoughts with us and the Seppo community!
29.6.2020 — What kind of feelings does ‘compliance training’, awake in you? Joy, fun, motivation, engagement? Maybe not. Let’s face it: compliance training is probably the most boring thing you can come across in your professional life. But it doesn't have to be.