28.4.2022 — Imagine a situation, where your company is hiring many new employees at once, and next comes the onboarding process. You have reserved people to help with the new hires, but they run out of time to have an in-depth onboarding before the new staff has to get to work. The onboarding is not completed…
21.1.2022 — How can organizations meet their business objectives and develop the competence and skills of their workforce in an efficient and motivating way is a key question many HR professionals are facing today. An answer may lie in combining the framework of agile learning with web-based gamification tools.
13.10.2021 — It’s been well over a year since work as we knew it changed and companies were faced with a task to continue operations during a global pandemic by either moving employees to work from home or implementing social distancing rules in the workplaces. Now we are in for a different kind of challenge.
26.8.2021 — E-learning and distance learning are here to stay and it forces many companies to think about their own training programs. In order for the training to be effective, it is important to find engaging and motivating ways to deliver the training. Gamification offers the keys to achieve that.
7.6.2021 — "As a game design student I am constantly trying to understand and improve the game design process and to find and use tools that make ideas reality. At Seppo I create demo games and help users to improve their games." -Nathalie
9.3.2021 — The second part of our constructivist learning theory and Seppo series focuses on exercises and opens the functions behind them. The exercises are the heart of the game and it is not indifferent what kind of exercises you create for the games, therefore it is good to know how to use them and why.
2.2.2021 — As a lot of our users are teachers. Therefore we thought it would be useful to connect different Seppo features with different pedagogical theories and frameworks to show you how indeed, Seppo has a place in the educational world. It is not just gamification for the sake of gamification.