Improving University Students Learning With Seppo
Kati Mäkitalo-Siegl, decided to gamify students' learning with Seppo. "Playfulness applies to all ages," noticed Mäkitalo-Siegl. Kati Mäkitalo-Siegl is a professor of Educational science at the University of Eastern Finland, Savonlinna. Read the story to find out more!
Kati Mäkitalo-Siegl, University of Eastern Finland, Savonlinna
Professor of Educational science
Improving Students’ Learning With Seppo At University of Eastern Finland
Tasks of seppo games can vary in content and duration. In the university, we have been working on both one-hour long games as well as games that go on for several months. These kinds of games allow students to complete them at their own time and pace.
Students have also created their own games on seppo, which they have tested with children in schools. The experiences have been positive. In addition to subject-specific learning, the use of information and communications technologies has increased mastering digital skills of the 21st century.
Playfulness lowers the bar for trying out new things, and makes teamwork a natural part of the learning environment. That applies to all ages.