Professor of Educational science, University of Eastern Finland, Savonlinna
Tasks of seppo games can vary in content and duration. In the university, we have been working on both one-hour long games as well as games that go on for several months. These kinds of games allow students to complete them at their own time and pace.
Students have also created their own games on seppo, which they have tested with children in schools. The experiences have been positive. In addition to subject-specific learning, the use of information and communications technologies has increased mastering digital skills of the 21st century.
Playfulness lowers the bar for trying out new things, and makes teamwork a natural part of the learning environment. That applies to all ages.