Resources
Blog articles
Employee engagement + Onboarding
Smarter Onboarding for Retail & Food Service Employees
6 Oct 2025
In a high-turnover industry, build onboarding that welcomes new hires, takes pressure off HR, scales easily, and proves its value to leadership.
Active Learning + AI + Employee engagement
How to Train Your Employees on AI Effectively
24 Sep 2025
AI is everywhere, but most employees aren’t trained to use it. With new rules like the EU AI Act, responsible AI training has become critical. Done right, it makes adoption faster, safer, and more sustainable.
Seppo Team
A New Chapter Begins: Meet Our New CEO, Mervi Pänkäläinen
15 Sep 2025
Seppo welcomes new leadership while continuing its mission to shape the future of learning. We are proud to announce a new chapter in our journey: on September 15, Mervi Pänkäläinen will step into the role of Chief Executive Officer.
Customer stories
More Engaging, Fun And Effective Learning With Seppo
Gamification increased student engagement and improved learning outcomes at the Educallis College in Brazil. Read the story to find out why teachers at the college love using Seppo for their lessons.
Seppo Game Makes Professional Growth Visible
The Stadin ammattiopisto vocational college, Play to Pro programme gamifies learning with Seppo to motivate learners and make their professional skills and knowledge visible for students, teachers and employers. Read the story to find out how.
Improving University Students Learning With Seppo
Kati Mäkitalo-Siegl, decided to gamify students' learning with Seppo. "Playfulness applies to all ages," noticed Mäkitalo-Siegl. Kati Mäkitalo-Siegl is a professor of Educational science at the University of Eastern Finland, Savonlinna. Read the story to find out more!
Professor of Educational science
Seppo Guide
Find instructions for using Seppo effectively and making the most of its versatile features. Browse the different sections and quickly locate the information you need.
Go to guide
What is gamification?
Gamification is the application of game design elements in non-game contexts to encourage participation and enhance user experience.
Read more