Resources

Read our latest articles and customer success stories.

Blog articles

AI + Change management

When AI Takes the Task, Who Keeps the Judgment?

25 Aug 2026

Most conversations about AI transformation start with efficiency: hours saved, tasks automated, costs reduced. Seppo’s CEO Mervi Pänkäläinen argues those are the least interesting questions AI raises. The real one is: how do we redesign work? And that starts with knowing when human judgment still needs to lead.

Read more »

Change management + Simulations + Strategy

Change Isn’t One-Size-Fits-All

17 Aug 2026

Why do some change initiatives stall even when the communication and training are in place? Because people need different kinds of support at different stages of change. The first step is knowing where your people stand.

Read more »

Gamification + Strategy

Strategy Becomes Action When Everyone Understands What It Means in Their Own Work

3 Jul 2026

Organizations invest significant time and effort in developing strategy. Leadership defines the goals, priorities, and direction for the business. Yet one challenge remains remarkably consistent across organizations: strategy often fails to become part of everyday work. So how can organizations bridge the gap between strategy and day-to-day action?

Read more »

Readiness + Simulations

Pay Transparency Tests Managers’ Readiness to Act

18 May 2026

The EU Pay Transparency Directive requires managers to handle difficult pay discussions more transparently. SeppoQ helps organizations prepare through AI-powered simulations.

Read more »

Accessibility + Game Design

7 Practical Tips for Making Your Seppo Games More Accessible

5 Feb 2026

Accessibility doesn’t mean boring. In fact, the most engaging Seppo games are often the most accessible ones: clear, consistent, and designed with all learners in mind. Use the following seven tips to create more accessible games.

Read more »

Employee engagement + Onboarding

Smarter Onboarding for Retail & Food Service Employees

6 Oct 2025

In a high-turnover industry, build onboarding that welcomes new hires, takes pressure off HR, scales easily, and proves its value to leadership.

Read more »

Customer stories

Seppo Gamifies Learning At A Vocational Institution

Diakonia College Finland has benefited from using Seppo in multiple ways. Gamified Learning has created a sense of community amongst students. It also allowed learning to be more diversified and engaging. Read more about Diakonia's positive learning and teaching experiences with Seppo.

Laura Laakkonen, Diakonia College of Finland

Pedagogical Expert

Gamified Strategy And Value Introduction

Sarastia decided to gamify a strategy and value introduction, after a merger in 2019. Gamification was to make the strategy more understandable. Sarastia also wanted to measure the current skill level of their managers to implement the new strategy to practice. Read the story to find out how the game made skill level, development needs and silent information visible.

Mika Kantola, Sarastia

CEO

Seppo As A Distance Learning Tool

Two teachers from the Poikkilaakso Primary School in Helsinki chose Seppo as their main tool for distance learning. Read the story to find out how Seppo has encouraged even the shy students to participate!

Lalla Pohjanpalo and Katri Järvinen , Poikkilaakso School, Helsinki

Teachers

A person using a laptop to browse Seppo’s online game library on the screen.

Seppo Guide

Find instructions for using Seppo effectively and making the most of its versatile features. Browse the different sections and quickly locate the information you need.

Go to guide

What is gamification?

Gamification is the application of game design elements in non-game contexts to encourage participation and enhance user experience.

Read more