Resources

Read our latest articles and customer success stories.

Blog articles

Employee engagement + Onboarding

Smarter Onboarding for Retail & Food Service Employees

6 Oct 2025

In a high-turnover industry, build onboarding that welcomes new hires, takes pressure off HR, scales easily, and proves its value to leadership.

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Active Learning + AI + Employee engagement

How to Train Your Employees on AI Effectively

24 Sep 2025

AI is everywhere, but most employees aren’t trained to use it. With new rules like the EU AI Act, responsible AI training has become critical. Done right, it makes adoption faster, safer, and more sustainable.

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Seppo Team

A New Chapter Begins: Meet Our New CEO, Mervi Pänkäläinen

15 Sep 2025

Seppo welcomes new leadership while continuing its mission to shape the future of learning. We are proud to announce a new chapter in our journey: on September 15, Mervi Pänkäläinen will step into the role of Chief Executive Officer.

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Customer stories

Seppo Gamifies Learning At A Vocational Institution

Diakonia College Finland has benefited from using Seppo in multiple ways. Gamified Learning has created a sense of community amongst students. It also allowed learning to be more diversified and engaging. Read more about Diakonia's positive learning and teaching experiences with Seppo.

Laura Laakkonen, Diakonia College of Finland

Pedagogical Expert

Gamified Strategy And Value Introduction

Sarastia decided to gamify a strategy and value introduction, after a merger in 2019. Gamification was to make the strategy more understandable. Sarastia also wanted to measure the current skill level of their managers to implement the new strategy to practice. Read the story to find out how the game made skill level, development needs and silent information visible.

Mika Kantola, Sarastia

CEO

Seppo As A Distance Learning Tool

Two teachers from the Poikkilaakso Primary School in Helsinki chose Seppo as their main tool for distance learning. Read the story to find out how Seppo has encouraged even the shy students to participate!

Lalla Pohjanpalo and Katri Järvinen , Poikkilaakso School, Helsinki

Teachers

A person using a laptop to browse Seppo’s online game library on the screen.

Seppo Guide

Find instructions for using Seppo effectively and making the most of its versatile features. Browse the different sections and quickly locate the information you need.

Go to guide

What is gamification?

Gamification is the application of game design elements in non-game contexts to encourage participation and enhance user experience.

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