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Games + Reading = Winning Combo

Mira Kekarainen
Mira Kekarainen
Head of Business Development
22.10.2019
Games + Reading = Winning Combo

Around the world October is the official reading month. But around the world children's reading skills are causing worry. Some say books have lost the battle to games.

Sure enough games provide fast experiences and instant gratification, while reading requires more patience and perseverance. The impact of a great book can last a lifetime. But the impact of a great game can awake interest in learning.

It doesn't really have to be a battle.

How about combining the two, and getting the best of both worlds?

There are many examples of games that actually encourage learning. Here are a few:

  • Minecraft is a popular game also at school. It can be used to teach three-dimensional thinking, history and math, for instance. 
  • Everyone's favourite, and yes, I'm being sarcastic, Fortnite, has encouraged numerous amount of schools to create their own dance moves. Regardless of the other stuff, this game encourages kids to move, a bit like Pokemon Go does.
  • Assassins' creed can be used for learning about historical sites and cultures. Take any gamer to Egypt, Paris, or Istanbul, and be amazed how much they know about the sites.
  • Portal is a popular physics puzzle game, which also fits well for schools' use.

Many of these games are also visible in Seppo game library in one or other form. This is also the case with our Game Of The Month this month, The French Revolution, which you can read more about by clicking here.

Games can act as incentives to read more!

If a game succeeds in awaking any kind of interest towards learning or reading, it's a great thing. As this is the official reading month, a couple of tips here how you can use Seppo to encourage your students to read.

We just brought more story-elements to Seppo with automated feedback and possibility to use multiple maps, even 360° pictures as game boards. Being part of the story makes you automatically grave more, and with a bit of imagination, it's easy to get the players interested in getting more information also from outside of the game. Remember that you can also insert links to external information inside your game exercises!

The new game elements like code lock or exercise-types like missing word exercise can also be used for creating more incentives to read. What if the exercise only opens or an answer can only be found, if you find the code or correct words from a piece of text?

There are also a bunch of games in the Seppo game library on literature. 

Here’s a list of just a few noteworthy games in English literature:

  • Wonderland by 
  • Short story challenge by 
  • L3 Reading Week 5 Silk Story by a 

I'd say games can work really well to hook the players in.

Engage with a story, activate with different types of tasks, and motivate by involving and setting the players free. Once they're hooked, it's easy to get them also do something that will help the cause, like reading more about the topic ;).