The City of Helsinki has signed a two-year contract with Seppo, landing the gamification platform in all Helsinki classrooms. This reinforces the city's digital learning strategy, which views the entire city as a learning environment and puts emphasis on the joy of learning. With Seppo digitalization enriches the students learning experience in a meaningful way.
With Seppo the teacher creates the game content meaning it can be used for all ages and all school subjects. The teacher creates exercises on a GPS map or on an image that serves as a game board. The students log in to the game using tablets or smartphones. Completing tasks in teams improves social skills and problem solving. Creating answers to the tasks using video, audio, photos, and text encourages students to be creative. The teachers in Helsinki can create games inside the classroom as well as the school surroundings and city centre.
– Using narratives in the games, you can turn the school building or field trip destination into a spaceship or whatever you like, explains Teppo Manninen at teacher at the Vallila school in Helsinki. – You can create entire courses, exams, phenomenon based study modules or single lessons on the platform, he describes.
– Map-based learning platforms were tested in several schools in Helsinki and we got positive feedback from the teachers and students. As there was a clear need for these types of solutions we carried out an official procurement process. Seppo.io was the clear winner, Karri Mehtälä the ICT project managers for education in Helsinki, explains.
– Seppo is not a virtual game, the tasks are completed in the real surroundings, exploring the real world. The teacher plays a key role with Seppo. giving real-time feedback to the students throughoutthe game. Riku Alkio, the founder and CEO of Seppo says.
Seppo is an internationally awarded innovation, with users in 40 countries. It has been created by Finnish teachers.
Helsinki City, Education
ICT project manager
+358 9 310 88045