Seppo.io makes the final of the ‘Next Billion’ edtech prize in Dubai
Seppo.io from Finland is chosen as one of 30 finalists who will travel to the Global Education & Skills Forum in Dubai to compete in pitch competition that recognizes leading EdTech startups making an impact on education in low income and emerging economies
Seppo.io, the educational gamification platform form Finland has been chosen as one of 30 finalists to compete in the Next Billion EdTech Prize, which recognises the most innovative use of technology that has the potential to radically impact education in low income and emerging economies.
The 30 finalists will compete in a pitch contest taking place at the Global Education and Skills Forum (GESF) 2019 on the 22-24 March in Dubai. The forum brings together over 1500 delegates from around the world to solve the most pressing issues in global education, culminating in the award of the Next Billion Edtech Prize and the US $1 million Global Teacher Prize.
While at the forum, the finalists will also have an opportunity to meet the most important players from the spheres of both education and technology – from venture capitalists to education ministers, foundations, academics and some of the world’s best teachers. They will be able to draw on their expertise and support to build products that will work as well in the classroom as they do at a pitch competition.
The Next Billion Prize was named to remind the world of the billion young people – a number growing every day – that are being denied an education that allows them to make the most of their talents.
Vikas Pota, CEO of Tmrw Digital, which runs the Next Billion Prize:
– I would like to congratulate Seppo.io for making the final 30 start-ups to compete in the Next Billion Prize 2019. The Next Billion Prize was created to shine a light on those gifted entrepreneurs that are not only ingenious, but also bold and persistent enough to bring forward the revolutionary ideas that are desperately needed to transform education in those parts of the world where there is limited access to high quality teaching.
– Our fervent hope is that the prize inspires this new breed of entrepreneur the world over to come forward with the fresh thinking that is needed to help give every child their birthright; access to a great education.
Seppo.io is an internationally awarded innovation that allows teachers to turn their lesson into an engaging mobile game. Seppo.io is a platform that combines mobile learning, digital storytelling, social learning and gamification. Seppo.io platform is used for teaching and learning in schools, institutions and companies in over 20 countries.
The 30 finalists will pitch to an expert panel of judges, made up of venture capitalists, philanthropic investors, educators, and experts in EdTech and learning sciences. They will also pitch to a live audience of GESF delegates made up of leading education figures from public, private and social sectors.
Six of the startups will be selected to return to the main GESF stage for the grand final in front of judges and a live audience. The best three will each be awarded $25,000 and the winner will be awarded the Next Billion Prize trophy.
Finalists from last year’s Next Billion Prize have gone from strength to strength over the past year, using the contacts made at GESF to sign country-wide distribution contracts, receive new investment and achieve rapid growth. For example, after connecting at GESF 2018, Learning Machine and the University of Bahrain have partnered to launch one of the first blockchain credentialing initiatives in the Middle East. BizNation meanwhile has since been named by the World Economic Forum as one of the 50 companies reshaping the future of LATAM, has hired 11 new staff and seen revenues grow by 55%. The final 30 startups selected for the Next Billion Prize are:
Talk2U, OxEd, Whetu, Signa, SimBi, Moi Social Learning, Kuwala, Etudesk, PraxiLabs, Langbot, Seppo.io, Lesson App, Eneza, Aveti Learning Pvt. Ltd., Utter, Dost, Solve Education, M-Shule, eLimu, Wizenoze Ltd, ScholarX, Sabaq, Silabuz, Zelda, MTabe, Ubongo, Fineazy, TeachPitch, Big Picture Learning/Imblaze, and Augmented Learning.
For more information about Seppo.io, please contact: Riku Alkio, the founder and CEO of the company. tel: +358 50 531 8044, email@example.com
For further information about the Global Education and Skills Forum please visit: https://educationandskillsforum.org
Seppo's Game of The Month is not a game but a theme - Wildlife
Seppo’s Game Of The Month in July is not one game but several, two from Finland, one from Brazil and one from The UK. Well, actually, it could be even more than these.
Seppo's Game of The Month takes us Travelling
Travelling the world broadens the traveller’s view of the world and makes it easier to understand different cultures and viewpoints. Travelling, however, doesn’t necessarily require leaving your school. At least not, if you go Travelling with Linda Eilertsen’s game, which is our Game of The Month in June.
Seppo Becomes a Google For Education Partner
We’re super excited to announce that Seppo has become a Google for Education Technology Partner. We’ve been working closely with Google for Education to be able to build an easy connection between Seppo and Google Classroom so that our Seppo teachers can easily combine their Seppo games to their other lessons materials on Google Classroom.